KALDRIS GAMES

Technology

What the demo proves today, and how we port it to PlayStation 5.

Engine

A playable prototype, an architecture ready to port.

The playable build proves gameplay, AI and performance ahead of the native PlayStation 5 port.

Rendering

In-house renderer, HDR chain: bloom, chromatic aberration, radial blur, vignette, grain, ACES tone mapping. Dynamic shadows, reflective puddles, lightning.

Performance

60 FPS target, dynamic resolution 55–100 %, static meshes merged per material, 1.4 s load time, 82 MB memory.

Procedural audio

Gunshots, per-environment ambiences, adaptive music, reverb, pause ducking: everything is synthesised, no external audio files.

Input

Standard gamepad mapping and mouse/keyboard, rumble, adjustable sensitivity, dead zones, right-stick response curve.

Artificial intelligence

Finite-state machine, raycast detection, cover, flanking, elevated posts, computed bursts, 4 drone profiles.

Internal tools

Procedural modelling (rounded boxes, capsules, extruded profiles), geometry merging, 3D weapon preview, real-time technical report.

Measurements

Prototype vs PlayStation 5 target

Measured on a laptop with an NVIDIA GeForce RTX 4050, at 1280×720.

METRICCURRENT BUILDPS5 TARGET (NATIVE)STATUS
Resolution1080p scalableDynamic 4K / 1440p (120 Hz)✔
Frame rate≈ 60 FPS60 FPS (quality) / 120 FPS (perf.)✔
Load time≈ 1,4 s< 2,0 s✔
Memory82 MB (budget 450)< 8,5 Go✔
Draw calls≈ 300–420 in gameto optimise in the port◐
ControllerStandard gamepad mappingDualSense SDK◐
Technical honesty: adaptive triggers, advanced haptics and the controller speaker require the PlayStation SDK, available once accepted into the programme. They are planned for Phase 2.
PS5 port

From the prototype to Unity 6 LTS and the PlayStation module

The prototype is the gameplay reference: shooting parameters, AI, objectives and progression are documented to be reproduced exactly in C#.

  • Migration to Unity 6 LTS + PlayStation module
  • DualSense integration: adaptive triggers, haptics, speaker
  • TRC compliance: save data, PSN profiles, trophies
  • 4K 60 FPS / 1440p 120 Hz optimisation
Sector 5, factory in the storm
FACTORY · STORM

Ready to defend the city?

Play it right now: mouse + keyboard or gamepad, nothing to install.