KALDRIS GAMES

OPERATION: URBAN STRIKE

Tactical, arcade FPS in close-quarters urban settings. Playable demo, built for PlayStation 5.

Synopsis

One colossus. One city. One soldier.

A giant robot over a hundred metres tall strides through the city, smashes buildings and unleashes its drones on the streets. You are the soldier sent to neutralise them, block after block, into the heart of the chaos.

A tactical, arcade FPS: close-quarters urban combat, an ultra-dynamic gameplay loop, a long street fought block by block, plus an endless Survival mode.

▶︎ Play the demo
Sector 2 in heavy rain
RAINY NIGHT
Features

What makes Urban Strike

Shooting & aiming

Interpolated ADS (Lerp α = 0.2), FOV 75° → 45°, procedural recoil with damped return, ejected shells under gravity.

Reactive health

Regeneration after 4 s without damage (20 HP/s), dynamic wound vignette O = 1 − HP/HPmax, hit direction indicators.

Tactical AI

Finite-state machine: hold, chase, attack, take cover. Raycast line of sight, gunmen in shopfronts, on balconies and on rooftops, flanking squads.

Customisable weapons

7 weapons, 4 optics, suppressor, brake, compensator, grip, laser, light, 4 magazines, 10 paints, free colours, 4 camos.

Progression

50 levels and 5 prestiges with emblems, daily, weekly and career challenges, 5 custom classes, a workshop for circuits, and an online account with a Survival leaderboard.

Two ways to fight

A ten-block campaign down one street, with locked gates and frequent checkpoints, or Survival waves where ammunition is scarce.

Enemies

Four drones, four ways to die

Each type demands a different approach: take cover, switch weapons, aim for the head.

DRONEROLEHEALTHBEHAVIOUR
RiflemanAll-round100Advances, fires 3–4 round bursts, crouches between bursts
ScoutFast60Rushes in, short bursts, hard to hit
TitanArmoured300Slow, 6–9 round bursts, larger than the rest
SniperLong range70Visible red laser, charges then fires one powerful shot
The campaign

One street, ten blocks

BLOCKSMOODWHAT TO EXPECT
1–2DuskDrones behind parked cars, gunmen in the shopfronts
3–4Rainy nightShooters on the balconies, first Titans
5–6NeonRooftop snipers, flanking squads
7Red dawnDug in behind the rail gate
8–9Storm · InfernoHeavy resistance, no time to stop
10InfernoThe last barricade, the colossus waits
SurvivalArenaEndless waves, scarce ammunition, workshop every 3 waves
Gallery

All screenshots

Ready to defend the city?

Play it right now: mouse + keyboard or gamepad, nothing to install.