OPERATION: URBAN STRIKE
Tactical, arcade FPS in close-quarters urban settings. Playable demo, built for PlayStation 5.
One colossus. One city. One soldier.
A giant robot over a hundred metres tall strides through the city, smashes buildings and unleashes its drones on the streets. You are the soldier sent to neutralise them, block after block, into the heart of the chaos.
A tactical, arcade FPS: close-quarters urban combat, an ultra-dynamic gameplay loop, a long street fought block by block, plus an endless Survival mode.
▶︎ Play the demo
What makes Urban Strike
Shooting & aiming
Interpolated ADS (Lerp α = 0.2), FOV 75° → 45°, procedural recoil with damped return, ejected shells under gravity.
Reactive health
Regeneration after 4 s without damage (20 HP/s), dynamic wound vignette O = 1 − HP/HPmax, hit direction indicators.
Tactical AI
Finite-state machine: hold, chase, attack, take cover. Raycast line of sight, gunmen in shopfronts, on balconies and on rooftops, flanking squads.
Customisable weapons
7 weapons, 4 optics, suppressor, brake, compensator, grip, laser, light, 4 magazines, 10 paints, free colours, 4 camos.
Progression
50 levels and 5 prestiges with emblems, daily, weekly and career challenges, 5 custom classes, a workshop for circuits, and an online account with a Survival leaderboard.
Two ways to fight
A ten-block campaign down one street, with locked gates and frequent checkpoints, or Survival waves where ammunition is scarce.
Four drones, four ways to die
Each type demands a different approach: take cover, switch weapons, aim for the head.
| DRONE | ROLE | HEALTH | BEHAVIOUR |
|---|---|---|---|
| Rifleman | All-round | 100 | Advances, fires 3–4 round bursts, crouches between bursts |
| Scout | Fast | 60 | Rushes in, short bursts, hard to hit |
| Titan | Armoured | 300 | Slow, 6–9 round bursts, larger than the rest |
| Sniper | Long range | 70 | Visible red laser, charges then fires one powerful shot |
One street, ten blocks
| BLOCKS | MOOD | WHAT TO EXPECT |
|---|---|---|
| 1–2 | Dusk | Drones behind parked cars, gunmen in the shopfronts |
| 3–4 | Rainy night | Shooters on the balconies, first Titans |
| 5–6 | Neon | Rooftop snipers, flanking squads |
| 7 | Red dawn | Dug in behind the rail gate |
| 8–9 | Storm · Inferno | Heavy resistance, no time to stop |
| 10 | Inferno | The last barricade, the colossus waits |
| Survival | Arena | Endless waves, scarce ammunition, workshop every 3 waves |
Ready to defend the city?
Play it right now: mouse + keyboard or gamepad, nothing to install.







